Paper
19 November 2003 The design of multiplayer online video game systems
Author Affiliations +
Proceedings Volume 5241, Multimedia Systems and Applications VI; (2003) https://doi.org/10.1117/12.512201
Event: ITCom 2003, 2003, Orlando, Florida, United States
Abstract
The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chia-chun Alex Hsu, Jim Ling, Qing Li, and C.-C. Jay Kuo "The design of multiplayer online video game systems", Proc. SPIE 5241, Multimedia Systems and Applications VI, (19 November 2003); https://doi.org/10.1117/12.512201
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CITATIONS
Cited by 13 scholarly publications.
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KEYWORDS
3D modeling

Data modeling

Network architectures

Video

Artificial intelligence

Computing systems

Visualization

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