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26 November 2003 Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display
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Abstract
Natural 3D images can be generated by displaying high-density directional images. In order to display real 3D scenes, a 3D camera technique which generates high-density directional images of real 3D scenes is required. The most promising method is to generate them by using an interpolation algorithm from multiple images captured by horizontally aligned multiple cameras. In this study we examined four different simple interpolation algorithms. The algorithm that utilizes one representative object distance as a priori was found to be the most effective one. This technique offers the fast interpolation. However, there is a tradeoff between the number of cameras and the depth of 3D objects. The allowable depth for 3D objects is reported.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hiroshi Yoshikawa and Yasuhiro Takaki "Depth tolerance of simple interpolation methods for 3D camera used for natural 3D display", Proc. SPIE 5243, Three-Dimensional TV, Video, and Display II, (26 November 2003); https://doi.org/10.1117/12.530124
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