Paper
2 September 2003 Ocean wave simulation in VR applications
Author Affiliations +
Proceedings Volume 5253, Fifth International Symposium on Instrumentation and Control Technology; (2003) https://doi.org/10.1117/12.522142
Event: Fifth International Symposium on Instrumentation and Control Technology, 2003, Beijing, China
Abstract
This paper presents a new method to simulate virtual ocean wave surface. One of the widely used methods for simulating ocean wave is making use of wind-wave spectrums, which is mostly based on linear wave theories. The ocean waves produced in this way can reflect the statistical characteristics of the real ocean well, on the other hand the waves does not look like actual ocean surface, they just look like superposition of sine/cosine curves. In order to overcome this shortcoming of traditional method, the new method proposed in this paper take account of the effect of the random wind velocity field over ocean surface. In practice, this method can simulate the natural environment of ocean more accurately than traditional method; in theory, the method increases the nonlinear factors of ocean waves. The virtual ocean wave simulated by this way is not only accord with statistical characteristics, but also looks like real ocean wave, it can be widely used in VR applications.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jie Ma, Ju Cao, Jinwen Tian, and Jian Liu "Ocean wave simulation in VR applications", Proc. SPIE 5253, Fifth International Symposium on Instrumentation and Control Technology, (2 September 2003); https://doi.org/10.1117/12.522142
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KEYWORDS
Virtual reality

Computer simulations

Visualization

Superposition

Differential equations

Aerospace engineering

Fluid dynamics

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