Translator Disclaimer
21 May 2004 Jedi training: playful evaluation of head-mounted augmented reality display systems
Author Affiliations +
Abstract
A fundamental decision in building augmented reality (AR) systems is how to accomplish the combining of the real and virtual worlds. Nowadays this key-question boils down to the two alternatives video-see-through (VST) vs. optical-see-through (OST). Both systems have advantages and disadvantages in areas like production-simplicity, resolution, flexibility in composition strategies, field of view etc. To provide additional decision criteria for high dexterity, accuracy tasks and subjective user-acceptance a gaming environment was programmed that allowed good evaluation of hand-eye coordination, and that was inspired by the Star Wars movies. During an experimentation session with more than thirty participants a preference for optical-see-through glasses in conjunction with infra-red-tracking was found. Especially the high-computational demand for video-capture, processing and the resulting drop in frame rate emerged as a key-weakness of the VST-system.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Christopher S. Ozbek, Bjorn Giesler, and Ruediger Dillmann "Jedi training: playful evaluation of head-mounted augmented reality display systems", Proc. SPIE 5291, Stereoscopic Displays and Virtual Reality Systems XI, (21 May 2004); https://doi.org/10.1117/12.527945
PROCEEDINGS
10 PAGES


SHARE
Advertisement
Advertisement
RELATED CONTENT

Optical architecture of HoloLens mixed reality headset
Proceedings of SPIE (June 25 2017)
Perceptual issues in augmented reality
Proceedings of SPIE (April 09 1996)
"Talking head" system using object-oriented display
Proceedings of SPIE (June 21 2001)
Role of optics in virtual environments
Proceedings of SPIE (September 20 1998)

Back to Top