4 June 2004 Fast dynamic flow volume rendering using textured splats on modern graphics hardware
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Abstract
Dynamic flow volume rendering of three-dimensional vector fields offers better insights into the continuum and dynamics of the data field under investigation. Consumer graphics cards have seen a rapid explosion of performance and capabilities over the past few years. This paper explores the development of the Textured Splats algorithm for direct flow volume rendering of vector fields, that utilizes this new hardware. This paper presents the technique using the new hardware features like vertex programs, OpenGL multi-textures and register combiner extensions to implement fast dynamic flow volume rendering on a PC equipped with an NVIDIA GeForce4 display card. Several anisotropic textured splats are investigated to implement flow volume rendering.
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Daqing Xue, Roger Crawfis, "Fast dynamic flow volume rendering using textured splats on modern graphics hardware", Proc. SPIE 5295, Visualization and Data Analysis 2004, (4 June 2004); doi: 10.1117/12.539248; https://doi.org/10.1117/12.539248
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