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15 December 2003 Internet broadcast of hockey: a scale prototype
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Abstract
We present a system for the broadcast of hockey games over the internet. The system allows users to experience the hockey game while it is in progress. Our system uses generic content description servers that acquire information from an external source, process it, and serve the processed data to client systems. Dynamic configuration of the servers allows us to use them in a variety of roles. For example, video information servers, like an MPEG-7 camera, produce XML documents that describe the motion of objects in the scene in addition to unprocessed video. Unlike an MPEG-7 camera, our video information servers interact with client systems, and can change their behavior through dynamic configuration. In an alternate configuration, a content description server acts as a game server in our hockey broadcast system. The game server forms an environment model that encapsulates the state of the hockey game and serves data from the model to clients. We developed and tested our system using a 1/32-scale model of a hockey rink. Early results using data acquired at a real rink indicate that the system performs as expected.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jeffrey E. Boyd, Maxwell Sayles, Luke Olsen, and Paul Tarjan "Internet broadcast of hockey: a scale prototype", Proc. SPIE 5304, Internet Imaging V, (15 December 2003); https://doi.org/10.1117/12.526891
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