5 August 2004 RenderView: physics-based rendering of ground vehicles
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Proceedings Volume 5431, Targets and Backgrounds X: Characterization and Representation; (2004); doi: 10.1117/12.549096
Event: Defense and Security, 2004, Orlando, Florida, United States
Abstract
Increasingly, the signature management community is demanding modeling tools for a variety of purposes from real-time simulations to complex modeling tasks. RenderView is one of the tools which has been developed and continues to evolve in response to this demand. The focus of RenderView development has been physics based modeling of high complexity both geometrically and with respect to surface optical properties. RenderView incorporates full bi-directional reflectance distribution function (BRDF) models and measured and calibrated global illumination maps. With these tools comes the capability to evaluate with a very high level of fidelity the impact of vehicle geometric and surface properties on its visible and thermal signature. A description of RenderView will be presented in terms of its focus on high fidelity models of vehicles and materials. A number of examples will be presented that show how the fidelity of the BRDF impacts the signature via the rendering model.
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Denise M. Talcott, David J. Thomas, William R. Reynolds, Roger W. Evans, Lucas A. Miller, "RenderView: physics-based rendering of ground vehicles", Proc. SPIE 5431, Targets and Backgrounds X: Characterization and Representation, (5 August 2004); doi: 10.1117/12.549096; https://doi.org/10.1117/12.549096
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KEYWORDS
Bidirectional reflectance transmission function

RGB color model

Cameras

Reflectivity

Calibration

Data modeling

Panoramic photography

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