Paper
19 March 2004 A procedural texture generation method based on genetic programming
Jiening Wang, Jizhou Sun
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561110
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
In this paper we describe an approach to the procedural techniques of pattern generation to be used in rendering, based on genetic algorithms. Procedural textures exhibit many advantages over traditional surface texturing techniques, but unfortunately it is difficult for us to find the correct procedural texture and appropriate parameters to create the desired texture can be a daunting task for even the most experienced user. Upon analysis of genetic programming techniques and image matching evaluation scheme, we attempt to generate procedural 3D cloud texture automatically.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jiening Wang and Jizhou Sun "A procedural texture generation method based on genetic programming", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561110
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Cited by 1 scholarly publication.
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KEYWORDS
Clouds

Computer programming

Genetics

Volume rendering

Visualization

3D image processing

3D modeling

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