19 March 2004 A procedural texture generation method based on genetic programming
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Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561110
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
In this paper we describe an approach to the procedural techniques of pattern generation to be used in rendering, based on genetic algorithms. Procedural textures exhibit many advantages over traditional surface texturing techniques, but unfortunately it is difficult for us to find the correct procedural texture and appropriate parameters to create the desired texture can be a daunting task for even the most experienced user. Upon analysis of genetic programming techniques and image matching evaluation scheme, we attempt to generate procedural 3D cloud texture automatically.
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Jiening Wang, Jiening Wang, Jizhou Sun, Jizhou Sun, "A procedural texture generation method based on genetic programming", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561110; https://doi.org/10.1117/12.561110
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