19 March 2004 Arm motion planning based on space-time constraints
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Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561125
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
Controlling 3D virtual human arm to achieve given tasks is a challenging goal for computer animators. In this paper, a new approach is proposed to plan the arm trajectory in three-dimensional space, which is an extended minimum hand jerk model based on spacetime constraints. Experimental results show that natural arm motion could be obtained by it.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dengming Zhu, Dengming Zhu, Zhaoqi Wang, Zhaoqi Wang, He Huang, He Huang, Min Shi, Min Shi, } "Arm motion planning based on space-time constraints", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); doi: 10.1117/12.561125; https://doi.org/10.1117/12.561125
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