Paper
19 March 2004 Real-time wave simulation based on texture mapping
Fantao Zeng, Huaiqing He, Guoqing Yang
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561121
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. One method simulates wave by trying to solve the Navier-Stokes. Another method tries to start from the energy spectrums of wave, and then generates the model of wave. In this paper, we present an improving wave profile function to model the shape of wave. The results show that this method can fast and effective simulate wave.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Fantao Zeng, Huaiqing He, and Guoqing Yang "Real-time wave simulation based on texture mapping", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561121
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Volume rendering

Computer simulations

Light sources and illumination

Wave propagation

Fiber optic gyroscopes

Computer graphics

Image filtering

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