Paper
19 March 2004 RenderStorm: a Monte Carlo illumination testbed for virtual environment
Chun-hong Liu, Qing Xu, Song Zhang
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561228
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
With the fast development of Monte Carlo global illumination, many new ideas are put forward and needed to be tested whether it is effective. A general and efficient testbed that can provide all kinds of Monte Carlo global illumination algorithms is in great demand. In this paper, we propose a Monte Carlo global illumination testbed for virtual environment -- RenderStorm, which is of highly modular architecture, good expansibility and suitability to synthesize still and animated images. The engine of this testbed is Monte Carlo path tracing technique. Based on Monte Carlo path tracing, it can be easily used for realizing a lot of Monte Carlo global illumination algorithms. A perfectly designed class is the distinct feature of the system. We provide the system with a lot of libraries, which can be used easily.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Chun-hong Liu, Qing Xu, and Song Zhang "RenderStorm: a Monte Carlo illumination testbed for virtual environment", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561228
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KEYWORDS
Monte Carlo methods

Virtual reality

Cameras

Algorithm development

Interfaces

Ray tracing

Bidirectional reflectance transmission function

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