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19 March 2004 Research on algorithm about content-based segmentation and spatial transformation for stereo panorama
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Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561150
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
The principle to construct G&IBMR virtual scene based on stereo panorama with binocular stereovision was put forward. Closed cubic B-splines have been used for content-based segmentation to virtual objects of stereo panorama and all objects in current viewing frustum would be ordered in current object linked list (COLL) by their depth information. The formula has been educed to calculate the depth information of a point in virtual scene by the parallax based on a parallel binocular vision model. A bilinear interpolation algorithm has been submitted to deform the segmentation template and take image splicing between three key positions. We also use the positional and directional transformation of binocular virtual camera bound to user avatar to drive the transformation of stereo panorama so as to achieve real-time consistency about perspective relationship and image masking. The experimental result has shown that the algorithm in this paper is effective and feasible.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zili Li, Xuezhi Xia, Guangxi Zhu, and Yaoting Zhu "Research on algorithm about content-based segmentation and spatial transformation for stereo panorama", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561150
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