Paper
19 March 2004 Self-coherent tile set for texture generation
Wanjun Jin, Yifan Shen
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561238
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
In this paper, we present a simple algorithm for texture generation using a set of self-coherent tiles. The tile is called self-coherent if it can be used to tile the plane without discontinuity on the joint. The primary advantage of using a set of tile set for texture generation rather than find-next-at-runtime methods is that once the tiles are found, large expanse of texture can be created very efficiently as needed in real-time. Our tile is created in the process of texture synthesis. Inherence consistency of texture ensures the self-coherence property of synthesized tiles. The method to synthesize self-coherent tile is introduced first. Then, in order to efficiently create as much non-periodic effect as needed, a mechanism is developed to generate a set of such tiles with similar borders but different visual content. Finally the experiment results are shown and the conclusion is made.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wanjun Jin and Yifan Shen "Self-coherent tile set for texture generation", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561238
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KEYWORDS
Visualization

Analytical research

Magnetorheological finishing

Statistical analysis

Volume rendering

Computer engineering

Computer science

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