Paper
22 March 2005 Collaborative virtual environments art exhibition
Author Affiliations +
Proceedings Volume 5664, Stereoscopic Displays and Virtual Reality Systems XII; (2005) https://doi.org/10.1117/12.589457
Event: Electronic Imaging 2005, 2005, San Jose, California, United States
Abstract
This panel presentation will exhibit artwork developed in CAVEs and discuss how art methodologies enhance the science of VR through collaboration, interaction and aesthetics. Artists and scientists work alongside one another to expand scientific research and artistic expression and are motivated by exhibiting collaborative virtual environments. Looking towards the arts, such as painting and sculpture, computer graphics captures a visual tradition. Virtual reality expands this tradition to not only what we face, but to what surrounds us and even what responds to our body and its gestures. Art making that once was isolated to the static frame and an optimal point of view is now out and about, in fully immersive mode within CAVEs. Art knowledge is a guide to how the aesthetics of 2D and 3D worlds affect, transform, and influence the social, intellectual and physical condition of the human body through attention to psychology, spiritual thinking, education, and cognition. The psychological interacts with the physical in the virtual in such a way that each facilitates, enhances and extends the other, culminating in a 'go together' world. Attention to sharing art experience across high-speed networks introduces a dimension of liveliness and aliveness when we 'become virtual' in real time with others.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Margaret Dolinsky, Josephine Anstey, Dave E. Pape, Julieta C. Aguilera, Helen-Nicole Kostis, and Daria Tsoupikova "Collaborative virtual environments art exhibition", Proc. SPIE 5664, Stereoscopic Displays and Virtual Reality Systems XII, (22 March 2005); https://doi.org/10.1117/12.589457
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CITATIONS
Cited by 7 scholarly publications.
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KEYWORDS
Virtual reality

Visualization

Computer simulations

Head

Eye

Computer graphics

Sensors

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