22 March 2005 Experiments in interactive panoramic cinema
Author Affiliations +
Abstract
For most of the past 100 years, cinema has been the premier medium for defining and expressing relations to the visible world. However, cinematic spectacles delivered in darkened theaters are predicated on a denial of both the body and the physical surroundings of the spectators who are watching it. To overcome these deficiencies, filmmakers have historically turned to narrative, seducing audiences with compelling stories and providing realistic characters with whom to identify. This paper describes several research projects in interactive panoramic cinema that attempt to sidestep the narrative preoccupations of conventional cinema and instead are based on notions of space, movement and embodied spectatorship rather than traditional storytelling. Example projects include interactive works developed with the use of a unique 360 degree camera and editing system, and also development of panoramic imagery for a large projection environment with 14 screens on 3 adjacent walls in a 5-4-5 configuration with observations and findings from an experiment projecting panoramic video on 12 of the 14, in a 4-4-4 270 degree configuration.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Scott S. Fisher, Scott S. Fisher, Steve Anderson, Steve Anderson, Susana Ruiz, Susana Ruiz, Michael Naimark, Michael Naimark, Perry Hoberman, Perry Hoberman, Mark Bolas, Mark Bolas, Richard Weinberg, Richard Weinberg, } "Experiments in interactive panoramic cinema", Proc. SPIE 5664, Stereoscopic Displays and Virtual Reality Systems XII, (22 March 2005); doi: 10.1117/12.601919; https://doi.org/10.1117/12.601919
PROCEEDINGS
7 PAGES


SHARE
Back to Top