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14 March 2005 Aorta: a management layer for mobile peer-to-peer massive multiplayer games
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Abstract
The development of Massive Multiplayer Games (MMPGs) for Personal Computers is based on a wide range of frameworks and technologies. In contrast MMPG development for cell phones lacks the availability of framework support. We present Aorta as a multi-purpose lightweight MIDP 2.0 framework to support the transparent and equal API usage of peer2peer communication via http, IP and Bluetooth. Special experiences as load-tests on Nokia 6600s have been made with the Bluetooth support in using a server-as-client architecture to create ad-hoc networks by using piconet functionalities. Additionally scatternet functionalities, which will be supported in upcoming devices, with more than 12 cell phones have been tested in a simulated environment. Core of the Aorta framework is the Etherlobby which manages connections, peers, the game lobby, game policies and much more. The framework itself was developed to enable the fast development of mobile game, regardless of the distance between users which might be the schoolyard or far away. The earliest market ready application shown here is a multimedia game for cell phones utilizing all of the frameworks features. This game called Micromonster acts as platform for developer tests as well as providing valuable information about interface usability and user acceptance.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Stefan Edlich, Henrik Hoerning, Andreas Brunnert, and Reidar Hoerning "Aorta: a management layer for mobile peer-to-peer massive multiplayer games", Proc. SPIE 5684, Multimedia on Mobile Devices, (14 March 2005); https://doi.org/10.1117/12.587121
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