Paper
4 January 2006 Approach of arbitrary clipping in volume rendering
Lan Lin, Lijun Li, Jianzhong Zhou, Qing Jiang
Author Affiliations +
Proceedings Volume 5985, International Conference on Space Information Technology; 598508 (2006) https://doi.org/10.1117/12.655669
Event: International Conference on Space information Technology, 2005, Wuhan, China
Abstract
This paper proposes a new clipping method that is capable of using arbitrary geometries in volume rendering. With the assistance of pre-computed outer contour mesh, the method adopts Constructive Solid Geometry (CSG) for clipping, and uses 3D texture for the rendering of clipping surface. The outer contour mesh defines the boundary of the volume data, and improves the efficiency of clipping and rendering. Furthermore, CSG-based clipping method protects the topology of geometries. This method computes the texture coordinate in vertex shader to implement the 3D texture mapping, and achieves high frame rates based on the powerful programming graphics hardware.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lan Lin, Lijun Li, Jianzhong Zhou, and Qing Jiang "Approach of arbitrary clipping in volume rendering", Proc. SPIE 5985, International Conference on Space Information Technology, 598508 (4 January 2006); https://doi.org/10.1117/12.655669
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KEYWORDS
Visualization

Volume rendering

Head

Solids

Computer programming

Computing systems

Computer graphics

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