Progress in mobile graphics technology during the last five years has been swift, and it has followed a similar path as on PCs: early proprietary software engines running on integer hardware paved the way to standards that provide a roadmap for graphics hardware acceleration. In this overview we cover five recent standards for 3D and 2D vector graphics for mobile devices. OpenGL ES is a low-level API for 3D graphics, meant for applications written in C or C++. M3G (JSR 184) is a high-level 3D API for mobile Java that can be implemented on top of OpenGL ES. Collada is a content interchange format and API that allows combining digital content creation tools and exporting the results to different run-time systems, including OpenGL ES and M3G. Two new 2D vector graphics APIs reflect the relations of OpenGL ES and M3G: OpenVG is a low-level API for C/C++ that can be used as a building block for a high-level mobile Java API JSR 226.