Paper
27 February 2006 Real time calculation for holographic video display
Author Affiliations +
Abstract
For practical holographic video system, it is important to generated holographic fringe as fast as possible. We have proposed an approximation method that can calculate the hologram faster. However, for the full parallax Fresnel hologram, the speed is not enough for real-time calculation. In this paper, we change the type of hologram from Fresnel to image. Since the object points of the image hologram are located very close to the hologram, calculations for single object point require only fractional part of the hologram. This also makes computation quite fast. The image hologram with 1.47 million pixels hologram, the speed of ten frames per second is obtained with the object consists of 7,000 points. Experimental results demonstrate that the interactive computation of complex object can be generated with conventional PC. We also investigated rainbow hologram for both full-color reconstruction and fast calculation. Reconstructed image prove that the color registration is good thorough the view zone. From the experimental results, compared with the image hologram, we could achieve about two times calculation speed when the number of the object point is more than 17,000. This results demonstrate that the interactive computation of full-color object can be generated with conventional PC.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Takeshi Yamaguchi and Hiroshi Yoshikawa "Real time calculation for holographic video display", Proc. SPIE 6136, Practical Holography XX: Materials and Applications, 61360T (27 February 2006); https://doi.org/10.1117/12.645408
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Cited by 9 scholarly publications.
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KEYWORDS
Holograms

3D image reconstruction

Holography

Liquid crystal on silicon

Diffraction

Video

Image registration

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