Paper
28 October 2006 Occlusion culling algorithm for rendering complex building scene based on the normal line grouping
Yeting Zhang, Qing Zhu, Dongbo Zhou
Author Affiliations +
Proceedings Volume 6420, Geoinformatics 2006: Geospatial Information Science; 64200Y (2006) https://doi.org/10.1117/12.712920
Event: Geoinformatics 2006: GNSS and Integrated Geospatial Applications, 2006, Wuhan, China
Abstract
Rendering complex building scene like ancient architecture heritage is always a difficult work since there is very high occlusion ratio. According to the architectural structure and the data organization strategy of 3D ChiLin models, a new occlusion culling algorithm is proposed, which is based on the normal line grouping of the models concerned with the building features. By integrating with other accelerate methods such as frustum culling, detail culling, LOD and classifying rendering, this algorithm can improve the rendering speed efficiently.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yeting Zhang, Qing Zhu, and Dongbo Zhou "Occlusion culling algorithm for rendering complex building scene based on the normal line grouping", Proc. SPIE 6420, Geoinformatics 2006: Geospatial Information Science, 64200Y (28 October 2006); https://doi.org/10.1117/12.712920
Lens.org Logo
CITATIONS
Cited by 1 patent.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
3D modeling

Data modeling

Visualization

Visibility

OpenGL

Cameras

Image processing

RELATED CONTENT


Back to Top