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5 March 2007 Re-engineering the stereoscope for the 21st Century
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Proceedings Volume 6490, Stereoscopic Displays and Virtual Reality Systems XIV; 649005 (2007)
Event: Electronic Imaging 2007, 2007, San Jose, CA, United States
While discussing the current state of stereo head-mounted and 3D projection displays, the authors came to the realization that flat-panel LCD displays offer higher resolution than projection for stereo display at a low (and continually dropping) cost. More specifically, where head-mounted displays of moderate resolution and field-of-view cost tens of thousands of dollars, we can achieve an angular resolution approaching that of the human eye with a field-of-view (FOV) greater than 90° for less than $1500. For many immersive applications head tracking is unnecessary and sometimes even undesirable, and a low cost/high quality wide FOV display may significantly increase the application space for 3D display. After outlining the problem and potential of this solution we describe the initial construction of a simple Wheatstone stereoscope using 24" LCD displays and then show engineering improvements that increase the FOV and usability of the system. The applicability of a high-immersion, high-resolution display for art, entertainment, and simulation is presented along with a content production system that utilizes the capabilities of the system. We then discuss the potential use of the system for VR pain control therapy, treatment of post-traumatic stress disorders and other serious games applications.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Joel S. Kollin and Ari J. Hollander "Re-engineering the stereoscope for the 21st Century", Proc. SPIE 6490, Stereoscopic Displays and Virtual Reality Systems XIV, 649005 (5 March 2007);

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