5 March 2007 Skin: an interactive hyperstereoscopic electro installation
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Abstract
It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite boundaries between physical and digital existence. Virtual Reality's distinguishing features as an artistic medium embody a distinct form of aesthetics: it is a stereoscopic, immersive, interactive, performative, dynamic, and experiential medium. A Virtual Reality art piece manifests in multiple ways. It can present itself as an interactive virtual archetype, exploring concepts rendered from different perspectives, and as an impetus to challenge the platform's capabilities, not only theoretically as an artistic practice, but also by calling for the instantiation of authoring tools for the development of virtual reality experiences. The paradigm presented in this paper is a Virtual Reality art piece, called skin, 2006, developed on Electro, which is an open-source cross-platform development environment. skin, 2006, is an interactive hypersteroscopic high-definition audiovisual installation that explores a dialogue between physical and digital senses of "touch".
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Helen-Nicole Kostis, Helen-Nicole Kostis, Robert Kooima, Robert Kooima, John Kannenberg, John Kannenberg, } "Skin: an interactive hyperstereoscopic electro installation", Proc. SPIE 6490, Stereoscopic Displays and Virtual Reality Systems XIV, 64901V (5 March 2007); doi: 10.1117/12.703548; https://doi.org/10.1117/12.703548
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