26 February 2007 Framework for emotional mobile computation for creating entertainment experience
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Abstract
Ambient media are media, which are manifesting in the natural environment of the consumer. The perceivable borders between the media and the context, where the media is used are getting more and more blurred. The consumer is moving through a digital space of services throughout his daily life. As we are developing towards an experience society, the central point in the development of services is the creation of a consumer experience. This paper reviews possibilities and potentials of the creation of entertainment experiences with mobile phone platforms. It reviews sensor network capable of acquiring consumer behavior data, interactivity strategies, psychological models for emotional computation on mobile phones, and lays the foundations of a nomadic experience society. The paper rounds up with a presentation of several different possible service scenarios in the field of entertainment and leisure computation on mobiles. The goal of this paper is to present a framework and evaluation of possibilities of applying sensor technology on mobile platforms to create an increasing consumer entertainment experience.
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Artur R. Lugmayr, Artur R. Lugmayr, } "Framework for emotional mobile computation for creating entertainment experience", Proc. SPIE 6507, Multimedia on Mobile Devices 2007, 65070H (26 February 2007); doi: 10.1117/12.714047; https://doi.org/10.1117/12.714047
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