Paper
29 January 2007 Optimal multiple sprite generation based on physical camera parameter estimation
Author Affiliations +
Proceedings Volume 6508, Visual Communications and Image Processing 2007; 65080B (2007) https://doi.org/10.1117/12.704145
Event: Electronic Imaging 2007, 2007, San Jose, CA, United States
Abstract
We present a robust and computational low complex method to estimate the physical camera parameters, intrinsic and extrinsic, for scene shots captured by cameras applying pan, tilt, rotation, and zoom. These parameters are then used to split a sequence of frames into several subsequences in an optimal way to generate multiple sprites. Hereby, optimal means a minimal usage of memory while keeping or even improving the reconstruction quality of the scene background. Since wide angles between two frames of a scene shot cause geometrical distortions using a perspective mapping it is necessary to part the shot into several subsequences. In our approach it is not mandatory that all frames of a subsequence are adjacent frames in the original scene. Furthermore the angle-based classification allows frame reordering and makes our approach very powerful.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Matthias Kunter, Andreas Krutz, Mrinal Mandal, and Thomas Sikora "Optimal multiple sprite generation based on physical camera parameter estimation", Proc. SPIE 6508, Visual Communications and Image Processing 2007, 65080B (29 January 2007); https://doi.org/10.1117/12.704145
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Cited by 16 scholarly publications.
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KEYWORDS
Cameras

Video

Calibration

Image processing

Image registration

Image quality

Zoom lenses

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