Paper
8 October 2007 Real-time high definition H.264 video decode using the Xbox 360 GPU
Juan Carlos Arevalo Baeza, William Chen, Eric Christoffersen, Daniel Dinu, Barry Friemel
Author Affiliations +
Abstract
The Xbox 360 is powered by three dual pipeline 3.2 GHz IBM PowerPC processors and a 500 MHz ATI graphics processing unit. The Graphics Processing Unit (GPU) is a special-purpose device, intended to create advanced visual effects and to render realistic scenes for the latest Xbox 360 games. In this paper, we report work on using the GPU as a parallel processing unit to accelerate the decoding of H.264/AVC high-definition (1920x1080) video. We report our experiences in developing a real-time, software-only high-definition video decoder for the Xbox 360.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Juan Carlos Arevalo Baeza, William Chen, Eric Christoffersen, Daniel Dinu, and Barry Friemel "Real-time high definition H.264 video decode using the Xbox 360 GPU", Proc. SPIE 6696, Applications of Digital Image Processing XXX, 66960X (8 October 2007); https://doi.org/10.1117/12.740208
Lens.org Logo
CITATIONS
Cited by 6 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Video

Video acceleration

Graphics processing units

Parallel processing

Convolution

Raster graphics

Computer programming

RELATED CONTENT

GPU-aided motion adaptive video deinterlacing
Proceedings of SPIE (January 18 2010)
A New Architecture For Real-Time Image Processing
Proceedings of SPIE (July 11 1985)
GPU-completeness: theory and implications
Proceedings of SPIE (January 25 2011)

Back to Top