Paper
7 March 2008 FaceTOON: a unified platform for feature-based cartoon expression generation
Titus Zaharia, Olivier Marre, Françoise Prêteux, Perrine Monjaux
Author Affiliations +
Proceedings Volume 6805, Three-Dimensional Image Capture and Applications 2008; 68050S (2008) https://doi.org/10.1117/12.766684
Event: Electronic Imaging, 2008, San Jose, California, United States
Abstract
This paper presents the FaceTOON system, a semi-automatic platform dedicated to the creation of verbal and emotional facial expressions, within the applicative framework of 2D cartoon production. The proposed FaceTOON platform makes it possible to rapidly create 3D facial animations with a minimum amount of user interaction. In contrast with existing commercial 3D modeling softwares, which usually require from the users advanced 3D graphics skills and competences, the FaceTOON system is based exclusively on 2D interaction mechanisms, the 3D modeling stage being completely transparent for the user. The system takes as input a neutral 3D face model, free of any facial feature, and a set of 2D drawings, representing the desired facial features. A 2D/3D virtual mapping procedure makes it possible to obtain a ready-for-animation model which can be directly manipulated and deformed for generating expressions. The platform includes a complete set of dedicated tools for 2D/3D interactive deformation, pose management, key-frame interpolation and MPEG-4 compliant animation and rendering. The proposed FaceTOON system is currently considered for industrial evaluation and commercialization by the Quadraxis company.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Titus Zaharia, Olivier Marre, Françoise Prêteux, and Perrine Monjaux "FaceTOON: a unified platform for feature-based cartoon expression generation", Proc. SPIE 6805, Three-Dimensional Image Capture and Applications 2008, 68050S (7 March 2008); https://doi.org/10.1117/12.766684
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
3D modeling

Solid modeling

Systems modeling

Eye models

Mouth

Human-machine interfaces

3D image processing

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