As computer graphics continues to progress towards photo-realism, one branch of computer graphics has begun to
consider non-photorealistic rendering1,2 as a dedicated research domain. Digital imaging has long been tied to
photography, both digital and analog, and has long been focused on achieving, maintaining, demonstrating or
characterizing photographic quality. There has generally been limited effort in the area of non-photographic imaging.
This paper proposes that art or the artistic process can be used to inspire additional directions in imaging. More
specifically, a number of examples, both personal and from established artists, will be used to demonstrate a range of
non-photographic imaging techniques. The discussion broadly covers experimental imaging processes, use of text,
multiple image constructions and algorithmic cartooning.