Paper
26 February 2008 2D virtual texture on 3D real object with coded structured light
Author Affiliations +
Proceedings Volume 6813, Image Processing: Machine Vision Applications; 68130Q (2008) https://doi.org/10.1117/12.766691
Event: Electronic Imaging, 2008, San Jose, California, United States
Abstract
Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automatic method to virtually texture a 3D real object.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Thierry Molinier, David Fofi, Joaquim Salvi, and Patrick Gorria "2D virtual texture on 3D real object with coded structured light", Proc. SPIE 6813, Image Processing: Machine Vision Applications, 68130Q (26 February 2008); https://doi.org/10.1117/12.766691
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CITATIONS
Cited by 5 scholarly publications.
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KEYWORDS
3D modeling

Cameras

Projection systems

Structured light

3D image processing

Calibration

Augmented reality

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