28 November 2007 Size measurement of standing and sitting position based on human animation
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Abstract
A method of measuring the key sizes of a human 3D mesh model was presented. In the proposed method, human model postures were adjusted according to the measuring reference plane, measuring direction and measuring points. Then the skeleton of the model was extracted through the gradient rapid descent algorithm of the radial base function. What follows was to locate the joints and set their freedom and active ranges. Then, the surface peaks were bonded to the joints through flexible models to implement human animation. In this way, the standing and sitting poses were obtained. After automatic means of body characteristic points location had been studied, the points and plane were extracted to locate the measuring points precisely. Experiments were carried out on a man respectively and their key sizes were shown.
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Xiaojie Li, Xiaojie Li, Qingguo Tian, Qingguo Tian, Baozhen Ge, Baozhen Ge, Yaolin Wei, Yaolin Wei, Qieni Lü, Qieni Lü, } "Size measurement of standing and sitting position based on human animation", Proc. SPIE 6833, Electronic Imaging and Multimedia Technology V, 68330N (28 November 2007); doi: 10.1117/12.758150; https://doi.org/10.1117/12.758150
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