24 April 2008 An object-oriented simulation architecture for utilizing hardware-in-the-loop simulation within a many-on-many engagement scenario
Author Affiliations +
Abstract
In the area of Ballistic Missile Defense (BMD), target engagements can traverse numerous intercept envelopes with each incorporating interceptor systems that utilize different hardware, software, and algorithmic implementations. In the area of BMD Hardware-in-the-Loop (HWIL) simulation, historical implementations have focused on the development of simulators which recreate a single "one-on-one" missile engagement, tied to a specific BMD operational envelope, with other, "many-on-many" digital simulation assets developed independently to explore various battle management and engagement coordination concepts. In developing the student-utilized Auburn University BMD HWIL simulation, a key requirement is to construct a single six-degree-of-freedom (6-DOF) simulation software application which allows student investigation, development, and modeling of guidance, control, and mission planning concepts over the entire progression of BMD intercept envelopes. In addition, the application must also support real-time data path and control provisions required by the HWIL simulation. This paper first provides an approach for implementing a "many-on-many" BMD simulation, allowing concurrent, independent simulation of boost, midcourse, and terminal phase engagements which comprise an aggregate threat scenario. This approach incorporates an object oriented design philosophy, as well as specific features of the C++ programming language. Secondly the software architecture is expanded to achieve the time-critical performance necessary to operate the real-time HWIL simulator, as well to allow external communications with distributed HWIL simulation components.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ryan Brindley, Ryan Brindley, Scott Mobley, Scott Mobley, Jeffrey Gareri, Jeffrey Gareri, } "An object-oriented simulation architecture for utilizing hardware-in-the-loop simulation within a many-on-many engagement scenario", Proc. SPIE 6942, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIII, 694204 (24 April 2008); doi: 10.1117/12.778275; https://doi.org/10.1117/12.778275
PROCEEDINGS
12 PAGES


SHARE
Back to Top