14 April 2008 Evaluation of tangible user interfaces for command and control in virtual environments
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Proceedings Volume 6955, Head- and Helmet-Mounted Displays XIII: Design and Applications; 69550S (2008); doi: 10.1117/12.773374
Event: SPIE Defense and Security Symposium, 2008, Orlando, Florida, United States
Abstract
One of the difficulties that arise in trying to navigate through or interact with a 3D virtual environment is the fact that the standard 2D mouse with only two degrees of freedom does not lend itself to being used effectively where six degrees of motion are possible. Through the use of both a mouse and keyboard, one is able to interact in three degrees but never in all six at the same time, thus making interaction cumbersome at best. We test out a series of both commercial-off-the-shelf and in-house prototype tangible user interfaces (TUIs) to characterize multiple interaction methods within a virtual environment for command and control applications. Various aspects of navigation, including moving through the virtual world, as well as directly manipulating the world itself, are compared. We attempt to determine which interfaces are most appropriate for specific types of command and control tasks. We conclude with recommendations for the use of TUIs as well as ideas for future research.
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Paul Havig, John McIntire, Andrew Compton, Eric Heft, "Evaluation of tangible user interfaces for command and control in virtual environments", Proc. SPIE 6955, Head- and Helmet-Mounted Displays XIII: Design and Applications, 69550S (14 April 2008); doi: 10.1117/12.773374; https://doi.org/10.1117/12.773374
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KEYWORDS
Virtual reality

Control systems

Cameras

Human-machine interfaces

Head

3D displays

Commercial off the shelf technology

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