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11 August 2008 Photo-real rendering of bioluminescence and iridescence in creatures from the abyss
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The generation of photo-real renderings of bioluminescence is developed for creatures from the abyss. Bioluminescence results from a chemical reaction with examples found in deep-sea marine environments including: algae, copepods, jellyfish, squid, and fish. In bioluminescence, the excitation energy is supplied by a chemical reaction, not by a source of light. The greatest transparency window in seawater is in the blue region of the visible spectrum. From small creatures like single-cell algae, to large species of siphonophore Praya dubia (40m), luminescent phenomena can be produced by mechanical excitement from disturbances of objects passing by. Deep sea fish, like the Pacific Black Dragonfish are covered with photophores along the upper and lower surfaces which emits light when disturbed. Other animals like small squids have several different types of light organs oscillating at different rates. Custom shaders and material phenomena incorporate indirect lighting like: global illumination, final gathering, ambient occlusion and subsurface scattering to provide photo real images. Species like the Hydomedusae jellyfish, produce colors that are also generated by iridescence of thin tissues. The modeling and rendering of these tissues requires thin film multilayer stacks. These phenomena are simulated by semi-rigid body dynamics in a procedural animation environment. These techniques have been applied to develop spectral rendering of scenes outside the normal visible window in typical computer animation render engines.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Mark Prusten "Photo-real rendering of bioluminescence and iridescence in creatures from the abyss", Proc. SPIE 7057, The Nature of Light: Light in Nature II, 70570D (11 August 2008);

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