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3 November 2008 Real-time visualization of virtual geographic environment using the view-dependent simplification method
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Proceedings Volume 7143, Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments; 71432F (2008) https://doi.org/10.1117/12.812617
Event: Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments, 2008, Guangzhou, China
Abstract
A real-time virtual geographic environment (VGE) can serve as interactive, intuitive visualization tools for exploring, analyzing, synthesizing, and simulating multi dimension geo-data and complex geo-phenomena. The VGE scene can be constructed by terrain models, building models, and natural gaseous phenomena models. This paper used a viewdependent simplification method to improve the rendering efficiency of the VGE scene. The continuous level of detail technique(C-LOD) algorithm was adopted to achieve high frame rates by generating an approximate view-dependent triangulation of large terrain scene. Meanwhile image-based rendering techniques such as the imposter billboard were used to speed up the visualization of 3D object models (e.g., 3D building, 3D trees, smoke, cloud and so on). Using the Pearl River Delta (PRD) region in China as a case area, the visualization environment was built to support real-time rendering of larger-scale geo-scene. Experiment results prove that the scheme addressed in the paper can improve the overall efficiency.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jun Zhu, Hui Lin, Bingli Xu, and Ya Hu "Real-time visualization of virtual geographic environment using the view-dependent simplification method", Proc. SPIE 7143, Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments, 71432F (3 November 2008); https://doi.org/10.1117/12.812617
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