PROCEEDINGS VOLUME 7301
SPIE DEFENSE, SECURITY, AND SENSING | 13-17 APRIL 2009
Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIV
IN THIS VOLUME

7 Sessions, 21 Papers, 0 Presentations
Front Matter  (1)
Proceedings Volume 7301 is from: Logo
SPIE DEFENSE, SECURITY, AND SENSING
13-17 April 2009
Orlando, Florida, United States
Front Matter
Proc. SPIE 7301, Front Matter: Volume 7301, 730101 (18 May 2009); https://doi.org/10.1117/12.833371
Flight Motion Simulators
Proc. SPIE 7301, Gimbal stability requirements for target image enhancement, 730102 (23 April 2009); https://doi.org/10.1117/12.811741
Proc. SPIE 7301, Making flight motion tables invisible, 730103 (23 April 2009); https://doi.org/10.1117/12.818129
Proc. SPIE 7301, General characteristics of motion simulators used in the performance tests of infrared camera systems, 730104 (23 April 2009); https://doi.org/10.1117/12.820976
HWIL Facilities and Test
Proc. SPIE 7301, Support technologies involved in the development and implementation of radiometric systems for sensor calibration, characterization, and HWIL testing at AEDC, 730105 (23 April 2009); https://doi.org/10.1117/12.816107
Proc. SPIE 7301, Digital video timing analyzer for the evaluation of PC-based real-time simulation systems, 730106 (23 April 2009); https://doi.org/10.1117/12.819119
Proc. SPIE 7301, Common hardware-in-the-loop development, 730107 (23 April 2009); https://doi.org/10.1117/12.819194
Proc. SPIE 7301, The infrared and semi-active laser simulation capabilities at the AMSTAR production bay HWIL Facility, 730108 (23 April 2009); https://doi.org/10.1117/12.819333
Real-Time Scene Generation I
Proc. SPIE 7301, Comparison of GPU and FPGA hardware for HWIL scene generation and image processing, 730109 (23 April 2009); https://doi.org/10.1117/12.818099
Proc. SPIE 7301, Boat, wake, and wave real-time simulation, 73010A (23 April 2009); https://doi.org/10.1117/12.818430
Proc. SPIE 7301, Real-time volumetric rendering and compositing techniques for high-altitude wake scene generation, 73010B (23 April 2009); https://doi.org/10.1117/12.818873
Real-Time Scene Generation II
Proc. SPIE 7301, Using GPU convolutions to correct optical distortion in closed-loop real-time missile simulations, 73010C (23 April 2009); https://doi.org/10.1117/12.818972
Proc. SPIE 7301, Digital tapped delay lines for HWIL testing of matched filter radar receivers, 73010D (23 April 2009); https://doi.org/10.1117/12.819136
IR Projectors
Proc. SPIE 7301, Two-band DMD-based infrared scene simulator, 73010E (23 April 2009); https://doi.org/10.1117/12.815375
Proc. SPIE 7301, MIRAGE WF infrared scene projector system, with 1536 x 768 wide format resistive array, performance data, 73010F (23 April 2009); https://doi.org/10.1117/12.818390
Proc. SPIE 7301, Liquid crystal on silicon spatial light modulator for infrared scene generation, 73010H (23 April 2009); https://doi.org/10.1117/12.818814
Proc. SPIE 7301, Effects of indium mole fraction on LWIR light-emitting device performance, 73010I (23 April 2009); https://doi.org/10.1117/12.819412
Proc. SPIE 7301, VLSI-Membrane-Mirror-Light-Modulator scene projection technology, 73010J (23 April 2009); https://doi.org/10.1117/12.819209
Projector Calibration
Proc. SPIE 7301, Spectral calibration of a visible projector, 73010K (23 April 2009); https://doi.org/10.1117/12.819779
Proc. SPIE 7301, Rise-time enhancement techniques for resistive array infrared scene projectors, 73010L (1 May 2009); https://doi.org/10.1117/12.818392
Proc. SPIE 7301, Resistor array infrared projector nonuniformity correction: search for performance improvement IV, 73010M (23 April 2009); https://doi.org/10.1117/12.818433
Back to Top