Paper
30 October 2009 Stereo vision based 3D game interface
Peng Lu, Yisong Chen, Chao Dong
Author Affiliations +
Proceedings Volume 7496, MIPPR 2009: Pattern Recognition and Computer Vision; 749609 (2009) https://doi.org/10.1117/12.832628
Event: Sixth International Symposium on Multispectral Image Processing and Pattern Recognition, 2009, Yichang, China
Abstract
Currently, keyboards, mice, wands and joysticks are still the most popular interactive devices. While these devices are mostly adequate, they are so unnatural that they are unable to give players the feeling of immersiveness. Researchers have begun investigation into natural interfaces that are intuitively simple and unobtrusive to the user. Recent advances in various signal-processing technologies, coupled with an explosion in the available computing power, have given rise to a number of natural human computer interface (HCI) modalities: speech, vision-based gesture recognition, etc. In this paper we propose a natural three dimensional (3D) game interface, which uses the motion of the player fists in 3D space to achieve the control of sixd egree of freedom (DOFs). And we also propose a real-time 3D fist tracking algorithm, which is based on stereo vision and Bayesian network. Finally, a flying game is used to test our interface.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Peng Lu, Yisong Chen, and Chao Dong "Stereo vision based 3D game interface", Proc. SPIE 7496, MIPPR 2009: Pattern Recognition and Computer Vision, 749609 (30 October 2009); https://doi.org/10.1117/12.832628
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
3D vision

Cameras

Human-machine interfaces

Detection and tracking algorithms

Skin

3D image processing

Human-computer interaction

RELATED CONTENT


Back to Top