27 January 2010 The social computing room: a multi-purpose collaborative visualization environment
Author Affiliations +
The Social Computing Room (SCR) is a novel collaborative visualization environment for viewing and interacting with large amounts of visual data. The SCR consists of a square room with 12 projectors (3 per wall) used to display a single 360-degree desktop environment that provides a large physical real estate for arranging visual information. The SCR was designed to be cost-effective, collaborative, configurable, widely applicable, and approachable for naive users. Because the SCR displays a single desktop, a wide range of applications is easily supported, making it possible for a variety of disciplines to take advantage of the room. We provide a technical overview of the room and highlight its application to scientific visualization, arts and humanities projects, research group meetings, and virtual worlds, among other uses.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David Borland, Michael Conway, Jason Coposky, Warren Ginn, Ray Idaszak, "The social computing room: a multi-purpose collaborative visualization environment", Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250E (27 January 2010); doi: 10.1117/12.838856; https://doi.org/10.1117/12.838856


Integrated video shot segmentation algorithm
Proceedings of SPIE (January 10 2003)
Stereoscopic display of 3D models for design visualization
Proceedings of SPIE (January 27 2006)
Stereoscopic applications for design visualization
Proceedings of SPIE (March 09 2007)
Hybrid depth cueing for 2D-to-3D conversion system
Proceedings of SPIE (February 17 2009)

Back to Top