Paper
4 February 2010 Art in virtual reality 2010
Author Affiliations +
Proceedings Volume 7525, The Engineering Reality of Virtual Reality 2010; 75250I (2010) https://doi.org/10.1117/12.845633
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
For decades, virtual reality artwork has existed in a small but highly influential niche in the world of electronic and new media art. Since the early 1990's, virtual reality installations have come to define an extreme boundary point of both aesthetic experience and technological sophistication. Classic virtual reality artworks have an almost mythological stature - powerful, exotic, and often rarely exhibited. Today, art in virtual environments continues to evolve and mature, encompassing everything from fully immersive CAVE experiences to performance art in Second Life to the use of augmented and mixed reality in public space. Art in Virtual Reality 2010 is a public exhibition of new artwork that showcases the diverse ways that contemporary artists use virtual environments to explore new aesthetic ground and investigate the continually evolving relationship between our selves and our virtual worlds.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ben Chang "Art in virtual reality 2010", Proc. SPIE 7525, The Engineering Reality of Virtual Reality 2010, 75250I (4 February 2010); https://doi.org/10.1117/12.845633
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KEYWORDS
Virtual reality

Visualization

Operating systems

Magnetic tracking

OpenGL

Cameras

Computing systems

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