23 April 2010 Real-time maritime scene simulation
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Abstract
We describe recent improvements in our maritime scene generation program and the extension in capabilities that has been achieved. The motion of multiple boats under independent control can now be simulated, as well as large ship motion. The effects we simulate include ocean surfaces in different sea states, the physically-realistic representation of boat and ship dynamics, wake generation and generation of surface effects including whitecaps, spray, wake trails and foam. We describe our graphical user interface tools, the underlying phenomena that they control and their application in enabling versatile real-time maritime scene simulation.
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Efthimios Gouthas, Efthimios Gouthas, Chad L. Christie, Chad L. Christie, Leszek Swierkowski, Leszek Swierkowski, Owen M. Williams, Owen M. Williams, } "Real-time maritime scene simulation", Proc. SPIE 7663, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XV, 76630M (23 April 2010); doi: 10.1117/12.849957; https://doi.org/10.1117/12.849957
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