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5 May 2010Performance and comfort of monocular head-mounted displays in flight simulators
One of our previous studies examining the integration of a
head-mounted visual display with a faceted flight simulator
display showed that a monocular condition was the most uncomfortable and it also resulted in poorer operator
performance. In the present study, we investigated whether this reduction in performance was dependent on eye
dominance and whether it could be reduced or eliminated through training. Our performance measure was the amount of
time it took operators to make correct decisions on a simplified targeting task using a see-through monocular headmounted
display and a large-screen display upon which was presented an
out-the-window view of a desert scene. A
binocular on-screen viewing condition served as baseline. The results revealed that response time significantly decreased
with training but that eye dominance did not exert a significant effect. These results are interpreted within the context of
training regimes for using HMDs with sparse symbology.
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Michael P. Browne, Marc Winterbottom, Robert Earl Patterson, "Performance and comfort of monocular head-mounted displays in flight simulators," Proc. SPIE 7688, Head- and Helmet-Mounted Displays XV: Design and Applications, 76880E (5 May 2010); https://doi.org/10.1117/12.851307