28 April 2010 Using gaming engines and editors to construct simulations of fusion algorithms for situation management
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Abstract
In this paper we discuss issues in testing various cognitive fusion algorithms for situation management. We provide a proof-of-principle discussion and demo showing how gaming technologies and platforms could be used to devise and test various fusion algorithms, including input, processing, and output, and we look at how the proof-of-principle could lead to more advanced test beds and methods for high-level fusion in support of situation management. We develop four simple fusion scenarios and one more complex scenario in which a simple rule-based system is scripted to govern the behavior of battlespace entities.
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Lundy M. Lewis, Nolan DiStasio, Christopher Wright, "Using gaming engines and editors to construct simulations of fusion algorithms for situation management", Proc. SPIE 7709, Cyber Security, Situation Management, and Impact Assessment II; and Visual Analytics for Homeland Defense and Security II, 77090I (28 April 2010); doi: 10.1117/12.855678; https://doi.org/10.1117/12.855678
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