This paper discusses the many features and composed technologies in Firestorm™ - a Distributed Collaborative
Fires and Effects software. Modern response management systems capitalize on the capabilities of a plethora of sensors
and its output for situational awareness. Firestorm utilizes a unique networked lethality approach by integrating
unmanned air and ground vehicles to provide target handoff and sharing of data between humans and sensors. The
system employs Bayesian networks for track management of sensor data, and distributed auction algorithms for
allocating targets and delivering the right effect without information overload to the Warfighter. Firestorm Networked
Effects Component provides joint weapon-target pairing, attack guidance, target selection standards, and other fires and
effects components. Moreover, the open and modular architecture allows for easy integration with new data sources.
Versatility and adaptability of the application enable it to devise and dispense a suitable response to a wide variety of
scenarios. Recently, this application was used for detecting and countering a vehicle intruder with the help of radio
frequency spotter sensor, command driven cameras, remote weapon system, portable vehicle arresting barrier, and an
unmanned aerial vehicle - which confirmed the presence of the intruder, as well as provided lethal/non-lethal response
and battle damage assessment. The completed demonstrations have proved Firestorm's™ validity and feasibility to
predict, detect, neutralize, and protect key assets and/or area against a variety of possible threats. The sensors and
responding assets can be deployed with numerous configurations to cover the various terrain and environmental
conditions, and can be integrated to a number of platforms.