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30 September 2011 A unified framework for building high performance DVEs
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Proceedings Volume 8285, International Conference on Graphic and Image Processing (ICGIP 2011); 82850G (2011) https://doi.org/10.1117/12.913237
Event: 2011 International Conference on Graphic and Image Processing, 2011, Cairo, Egypt
Abstract
A unified framework for integrating PC cluster based parallel rendering with distributed virtual environments (DVEs) is presented in this paper. While various scene graphs have been proposed in DVEs, it is difficult to enable collaboration of different scene graphs. This paper proposes a technique for non-distributed scene graphs with the capability of object and event distribution. With the increase of graphics data, DVEs require more powerful rendering ability. But general scene graphs are inefficient in parallel rendering. The paper also proposes a technique to connect a DVE and a PC cluster based parallel rendering environment. A distributed multi-player video game is developed to show the interaction of different scene graphs and the parallel rendering performance on a large tiled display wall.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kaibin Lei, Zhixia Ma, and Hua Xiong "A unified framework for building high performance DVEs", Proc. SPIE 8285, International Conference on Graphic and Image Processing (ICGIP 2011), 82850G (30 September 2011); https://doi.org/10.1117/12.913237
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