24 February 2012 Stereoscopic 3D video games and their effects on engagement
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Proceedings Volume 8288, Stereoscopic Displays and Applications XXIII; 828816 (2012); doi: 10.1117/12.906762
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
With television manufacturers developing low-cost stereoscopic 3D displays, a large number of consumers will undoubtedly have access to 3D-capable televisions at home. The availability of 3D technology places the onus on content creators to develop interesting and engaging content. While the technology of stereoscopic displays and content generation are well understood, there are many questions yet to be answered surrounding its effects on the viewer. Effects of stereoscopic display on passive viewers for film are known, however video games are fundamentally different since the viewer/player is actively (rather than passively) engaged in the content. Questions of how stereoscopic viewing affects interaction mechanics have previously been studied in the context of player performance but very few have attempted to quantify the player experience to determine whether stereoscopic 3D has a positive or negative influence on their overall engagement. In this paper we present a preliminary study of the effects stereoscopic 3D have on player engagement in video games. Participants played a video game in two conditions, traditional 2D and stereoscopic 3D and their engagement was quantified using a previously validated self-reporting tool. The results suggest that S3D has a positive effect on immersion, presence, flow, and absorption.
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Andrew Hogue, Bill Kapralos, Chris Zerebecki, Mina Tawadrous, Brodie Stanfield, Urszula Hogue, "Stereoscopic 3D video games and their effects on engagement", Proc. SPIE 8288, Stereoscopic Displays and Applications XXIII, 828816 (24 February 2012); doi: 10.1117/12.906762; https://doi.org/10.1117/12.906762
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KEYWORDS
Video

3D displays

Absorption

Stereoscopic displays

Televisions

Cameras

Manufacturing

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