Paper
8 February 2012 Foreign language learning in immersive virtual environments
Benjamin Chang, Lee Sheldon, Mei Si, Anton Hand
Author Affiliations +
Proceedings Volume 8289, The Engineering Reality of Virtual Reality 2012; 828902 (2012) https://doi.org/10.1117/12.909835
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Benjamin Chang, Lee Sheldon, Mei Si, and Anton Hand "Foreign language learning in immersive virtual environments", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 828902 (8 February 2012); https://doi.org/10.1117/12.909835
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CITATIONS
Cited by 15 scholarly publications.
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KEYWORDS
Virtual reality

Computing systems

Visualization

Human-machine interfaces

Video

Intelligence systems

Chemical elements

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