8 February 2012 Reordering virtual reality: recording and recreating real-time experiences
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Abstract
The proliferation of technological devices and artistic strategies has brought about an urgent and justifiable need to capture site-specific time-based virtual reality experiences. Interactive art experiences are specifically dependent on the orchestration of multiple sources including hardware, software, site-specific location, visitor inputs and 3D stereo and sensory interactions. Although a photograph or video may illustrate a particular component of the work, such as an illustration of the artwork or a sample of the sound, these only represent a fraction of the overall experience. This paper seeks to discuss documentation strategies that combine multiple approaches and capture the interactions between art projection, acting, stage design, sight movement, dialogue and audio design.
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Margaret Dolinsky, Margaret Dolinsky, William Sherman, William Sherman, Eric Wernert, Eric Wernert, Yichen Catherine Chi, Yichen Catherine Chi, } "Reordering virtual reality: recording and recreating real-time experiences", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890H (8 February 2012); doi: 10.1117/12.912053; https://doi.org/10.1117/12.912053
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