The proliferation of technological devices and artistic strategies has brought about an urgent and justifiable need to
capture site-specific time-based virtual reality experiences. Interactive art experiences are specifically dependent on the
orchestration of multiple sources including hardware, software, site-specific location, visitor inputs and 3D stereo and
sensory interactions. Although a photograph or video may illustrate a particular component of the work, such as an
illustration of the artwork or a sample of the sound, these only represent a fraction of the overall experience. This paper
seeks to discuss documentation strategies that combine multiple approaches and capture the interactions between art
projection, acting, stage design, sight movement, dialogue and audio design.