30 January 2012 Complex virtual urban environment modeling from CityGML data and OGC web services: application to the SIMFOR project
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Due to the advances in computer graphics and network speed it is possible to navigate in 3D virtual world in real time. This technology proposed for example in computer games, has been adapted for training systems. In this context, a collaborative serious game for urban crisis management called SIMFOR is born in France. This project has been designed for intensive realistic training and consequently must allow the players to create new urban operational theatres. In this goal, importing, structuring, processing and exchanging 3D urban data remains an important underlying problem. This communication will focus on the design of the 3D Environment Editor (EE) and the related data processes needed to prepare the data flow to be exploitable by the runtime environment of SIMFOR. We will use solutions proposed by the Open Geospatial Consortium (OGC) to aggregate and share data. A presentation of the proposed architecture will be given. The overall design of the EE and some strategies for efficiently analyzing, displaying and exporting large amount of urban CityGML information will be presented. An example illustrating the potentiality of the EE and the reliability of the proposed data processing will be proposed.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jean-Christophe Chambelland, Gilles Gesquière, "Complex virtual urban environment modeling from CityGML data and OGC web services: application to the SIMFOR project", Proc. SPIE 8290, Three-Dimensional Image Processing (3DIP) and Applications II, 82901A (30 January 2012); doi: 10.1117/12.908929; https://doi.org/10.1117/12.908929


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