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24 January 2012Image space adaptive volume rendering
We present a technique for interactive direct volume rendering which provides adaptive sampling at a reduced
memory requirement compared to traditional methods. Our technique exploits frame to frame coherence to
quickly generate a two-dimensional importance map of the volume which guides sampling rate optimisation and
allows us to provide interactive frame rates for user navigation and transfer function changes. In addition our
ray casting shader detects any inconsistencies in our two-dimensional map and corrects them on the fly to ensure
correct classification of important areas of the volume.
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Andrew Corcoran, John Dingliana, "Image space adaptive volume rendering," Proc. SPIE 8294, Visualization and Data Analysis 2012, 82940M (24 January 2012); https://doi.org/10.1117/12.906658