Paper
12 January 2012 Research on transformation and optimization of large scale 3D modeling for real time rendering
Hu Yan, Yongchao Yang, Gang Zhao, Bin He, Guosheng Shen
Author Affiliations +
Abstract
During the simulation process of real-time three-dimensional scene, the popular modeling software and the real-time rendering platform are not compatible. The common solution is to create three-dimensional scene model by using modeling software and then transform the format supported by rendering platform. This paper takes digital campus scene simulation as an example, analyzes and solves the problems of surface loss; texture distortion and loss; model flicker and so on during the transformation from 3Ds Max to MultiGen Creator. Besides, it proposes the optimization strategy of model which is transformed. The operation results show that this strategy is a good solution to all kinds of problems existing in transformation and it can speed up the rendering speed of the model.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hu Yan, Yongchao Yang, Gang Zhao, Bin He, and Guosheng Shen "Research on transformation and optimization of large scale 3D modeling for real time rendering", Proc. SPIE 8350, Fourth International Conference on Machine Vision (ICMV 2011): Computer Vision and Image Analysis; Pattern Recognition and Basic Technologies, 83500X (12 January 2012); https://doi.org/10.1117/12.921062
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KEYWORDS
3D modeling

Data modeling

Optimization (mathematics)

Volume rendering

Computer simulations

Visual process modeling

Visualization

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