Paper
1 May 2012 GPU-based real-time structured light 3D scanner at 500 fps
Hao Gao, Takeshi Takaki, Idaku Ishii
Author Affiliations +
Abstract
In this study, we develop a real-time, structured light 3D scanner that can output 3D video of 512×512 pixels at 500 fps using a GPU-based, high-speed vision system synchronized with a high-speed DLP projector. Our 3D scanner projects eight pairs of positive and negative image patterns with 8-bit gray code on the measurement objects at 1000 fps. Synchronized with the high-speed vision platform, these images are simultaneously captured at 1000 fps and processed in real time for 3D image generation at 500 fps by introducing parallel pixel processing on a NVIDIA Tesla 1060 GPU board. Several experiments are performed for high-speed 3D objects that undergo sudden 3D shape deformation.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hao Gao, Takeshi Takaki, and Idaku Ishii "GPU-based real-time structured light 3D scanner at 500 fps", Proc. SPIE 8437, Real-Time Image and Video Processing 2012, 84370J (1 May 2012); https://doi.org/10.1117/12.922568
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CITATIONS
Cited by 9 scholarly publications.
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KEYWORDS
3D image processing

3D metrology

3D scanning

Cameras

Digital Light Processing

Structured light

Video

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